Welcome, Network Guest!
Welcome to the ultimate source for competitive online gaming. If this is your first visit, get started by registering below.Source Player Skins | Source Weapon Skins | Source Maps | Sprays
- Submitter: S3N4D | CS: 1.6 Weapon Skins
- Submitter: S3N4D | CS: 1.6 Weapon Skins
- Submitter: jyrx66 | CS: 1.6 Maps
- Submitter: Lalhrautlluanga | CS: 1.6 Player Skins
- Submitter: POWERMAN | CS: 1.6 Weapon Skins
- Submitter: OGNJENMDigital | CS: 1.6 Player Skins
- Submitter: nothing | CS: Source Weapon Skins
- Submitter: nothing | CS: Source Player Skins
- Submitter: SEKTOR | CS: 1.6 Weapon Skins
- Submitter: Willaa | CS: 1.6 Weapon Skins
Steam Update
Posted by: Yourcatch22 | Tuesday 22 February 2011
A minor Steam update has been released, making small changes to the map de_inferno and fixing a crash exploit. As always restart your Steam Client for the changes and updates to take effect.
- Fixed a server crash exploit caused by malformed network packets
Counter-Strike: Source
- Updated De_Inferno
-- Community fixes"
Website Update This Week
Posted by: Yourcatch22 | Sunday 16 January 2011
A major update is planned for Counter-Strike HQ this week, including an all new design, server change, and new domain name. The change will result in significant downtime, up to 72 hours. We apologize for the inconvenience, and invite you to use our other network websites in the meantime.
To keep up to date with downtime and maintenance plans, please visit our Maintenance Thread.
10 Years Of Counter-Strike
Posted by: Yourcatch22 | Friday 17 December 2010
It's strange to think that exactly 10 years ago, Counter-Strike made its debut as a retail game published by Valve; engraving its place as one of the most popular FPS titles of all time. Though many played well before 2000 when Counter-Strike was an open source mod on the Half-Life engine, since its debut on the retail scene it skyrocketed to fame and still remains one of the most played online titles in the world.
To commemorate the 10 year anniversary of Counter-Strike, ABC Gaming Australia has put together a Small Montage featuring classic videos that trace the game's history and impact over the past decade. If you got an extra few minutes, it definitely worth the read.
Ten years ago, Counter-Strike went retail and we're going to celebrate with three of my favourite movies from the thousands of reels floating around the Internet. "
Counter-Strike: Source Beta Update
Posted by: Yourcatch22 | Sunday 12 September 2010
More proof that Counter-Strike is still alive and well, Valve has released a new update for the Counter-Strike: Source Beta. You can checkout the full list of changes below, and don't forget to update your game to partake in the action.
- Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
- Fixed animation problem caused by aborting bomb plant by switching weapons ("crab walk").
- Crosshairs now have customizable size, thickness, and color:
-- cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
-- cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
-- The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
-- Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
-- The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
-- Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
- Fixed inverted translucency preview on crosshair configuration panel.
- Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
- Fixed issue with players "stacking" on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
- Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
- Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
- Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
- Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
- Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
- Fixed FoV on wide-screen display modes.
- Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
- Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
- Bomb icon now has priority over dominated/dominating icon on scoreboard.
- Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
- Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
- The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
- Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
- Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
- Fixed cases where flashbang was not visible but still blinded the player.
- Reduced blindness amount when looking away from a flashbang.
- Made smoke grenades block flashbangs.
- Changed the way ammo purchasing works. Details are here: http://forums.steampowered.com/forum....php?t=1406537
- Made another pass on fixing bugs and exploits in de_inferno. Details are here: http://forums.steampowered.com/forum....php?t=1428239
- Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
- Fixed crash in custom maps using the trigger_camera entity.
- Fixed a crash that could occur if a player disconnected shortly after attacking a bot"
Counter-Strike: Source Update
Posted by: Yourcatch22 | Thursday 24 June 2010
It has been quite a while since we have seen one of these, but alas, a new Counter-Strike: Source Update has been released! The update provides CS: Source with Mac Compatibility as well as the latest Source Engine fixes and upgrades.
Additionally, to celebrate the update Steam has announced that you can now pickup a copy of Counter-Strike: Source for only $6.80; 66% off the original retail price. As with other source games that have received Macintosh Compatibility patches, any player who purchased one version will automatically have access to the other as necessary.
You can checkout the complete list of fixes below, and as always simply restart your Steam Client for the changes to take effect. To grab a copy of Counter-Strike: Source, be sure to visit The Steam Store.
- 144 Achievements
- Lifetime and match player stats
- Updated scoreboard
- Many Cvars added for customizing the new scoreboard's appearance
- Domination and Revenge system
- Cinematic Death cameras (May be disabled clientside!)
- "many source engine updates"
- Better flashlight
- Better HDR behavior
- Multicore Rendering support
- Tick rate defaulted to 66
- Fixes to tickrate affecting door speed, stuttering movement, and firing mechanisms
- "Hugely improved" hit registration and netcode
- Made ladders easier to climb"
Counter-Strike Source Beta Update
Posted by: Yourcatch22 | Tuesday 25 May 2010
Valve has released updates to Counter-Strike: Source Beta for all beta participants as well as two small changes to the Source Engine. As always, restart Steam for the changes to take effect.
- Improved crash reporting system to enable more detailed crash reports
- Fixed a client crash caused by a buffer overflow while processing temp entities
Counter-Strike: Source Beta
- Fixed not being able to add bots to the game using the Create Server dialog
- Fixed some movement ConVars to match the current Counter-Strike: Source settings for default values and flags
- Fixed several rubberbanding/stuttering issues with objects and players
- Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
- Fixed bloom problems
- Fixed a server crash caused by malformed client autobuy string
- Fixed developer console output being on by default
- Fixed "Report Bug" in the main menu not working
- Fixed the missing icon for the desktop shortcut
- Fixed the "rebuy" command not buying the correct items depending on the order they were purchased in
- Fixed the clock image in the spectator HUD being clipped"
New Steam Client Launched
Posted by: Yourcatch22 | Tuesday 27 April 2010
Valve has released its newest version of the Steam Client, complete with an all new User Interface, increased friend connectivity,and even a newly designed Steam Store for your shopping pleasure. To pick up the latest version of Steam, head on over to the Official Steam Powered Website to download a copy, or if you already have Steam installed, simply click the Check for Steam Update link on your old client. 
If you haven't already updated, you can use the "Check for Steam client updates" option on the "File" menu to automatically update Steam to the new release. If you don't have Steam installed, download it today."
Steam Heading To The Mac
Posted by: Yourcatch22 | Monday 8 March 2010
Valve has announced today that its Steam platform will soon be available for Mac users. This means that soon the entire Steam library, including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will all be available in April for purchase. You can checkout the full press release below:
"Our Steam partners, who are delivering over a thousand games to 25 million Steam clients, are very excited about adding support for the Mac," said Jason Holtman, Director of Business Development at Valve. "Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge. For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play."
"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows."
Portal 2 will be Valve's first simultaneous release for Mac and Windows. "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Josh Weier, Portal 2 Project Lead. "We're always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac.""
Valve Reveals New Steam GUI
Posted by: Yourcatch22 | Wednesday 24 February 2010
Valve has revealed its new User Graphic Interface for steam, and is giving players the ability to opt into a public beta to try it out. To opt in, all you need to do is Click This Link while Steam is running, and under Beta Participation, choose "2010 UI Update". 
Counter-Strike 2? Not Today...
Posted by: Yourcatch22 | Wednesday 17 February 2010
A recent online petition has been circulating the internet urging Valve to take up development on a long awaited Counter-Strike sequel. However, at last week's X10 event, Valve’s Chet Faliszek quickly played down the idea that a Counter-Strike 2 game was being considered on account of the of the petition.
“That must be legally binding.”
"We're not talking about Counter-Strike 2 today," he added"
So you're saying we might talk about it tomorrow? Thanks Inc Gamers for the news.
Posted On: 14 May 2010
We Currently Have 2 Members Online:
ElegantGothic, reshnov,
We have 67 guests online.


